Oregon Trail: Keep That Wagon Rolling.....

RE@L logo_Corp_color_RGB-high-REZWe found this “endorsement” of Oregon Trail for the Video Game Hall of Fame in our local paper, The St. Paul Pioneer Press, this morning…..Read on!

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Go Oregon Trail!!!  

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From the St. Paul Pioneer Press, May 1, 2015:

OpinionPP

“An Icon:

Good luck to a video game with Minnesota roots that is one of 15 finalists for the initial “class” of the new World Video Game Hall of Fame in Rochester, N.Y.

The Oregon Trail, created in 1971, joins game legends like Pong, Space Invaders and Pac-Man, as well as nominees from the smartphone era, including Angry Birds.

A Pioneer Press report describes Oregon Trail as the signature product of the people who introduced computing to classrooms in Minnesota and nationally more than a generation ago.

The Minnesota Educational Computing Consortium began as a state-run entity in the early 1970s with the goal of getting a networked computer into every school district in the state, the Pioneer Press’ David Fondler wrote last year. (Click here for a link to his article). Later, “consortium” became “corporation” as the profitable MECC was spun off to venture capitalists and eventually debuted on Wall Street.

Alas, MECC disappeared in a buyout in the late ’90s, but Oregon Trail’s sales have been reported at more than 65 million copies over 40 years.”

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Tom King & Dale LaFrenz

Dr. Tom King has served for over 40 years as an Adjunct Professor at the University of Saint Thomas in the School of Education. The Saturn School of Tomorrow, formerly a St. Paul Public School, and his visionary response to educational reform, was a lighthouse on the frontier of school change. Tom was an experienced high school teacher of mathematics, a school administrator, and Director of Technology for the St. Paul MN Public Schools. He is also a member of the RE@L Team. Dr. Dale LaFrenz is Chairman of RE@L and one of the founders of MECC Software who brought “Oregon Trail” to millions of K12 kids everywhere. He has written extensively on the history and evolution of Ed Tech. His work in forging new paths for MECC’S “edutainment" software was instrumental in connecting school-markets, kids, teachers and consumer-markets/kids/parents, and now serves as the new launching pad for RE@L apps and software.