Happy 49th Birthday To The World-Famous Oregon Trail™! And The Launch of RE@L's New: "1Up On Vaping™", A STEM-Based Trail To Better Student Health!

MinnPostRE@L-logo_Corp_TM_New-Tag_8-15-17_CMYK-300x127MINNPOST is a local online news-link here in Minnesota and beyond. 

Reporter Greta Kaul wrote a fine story on MINNPOST.com last year. The title was:  Almost 50 years ago, Oregon Trail™ revolutionized educational software. Can the game’s creators do it again?” It’s a great question. It’s now exactly 49 years since Oregon Trail. And RE@L has a positive response: “YES!”

GretaKaulYou can read Ms. Kaul’s story by clicking hereThe title of her report does ask a key, thought-provoking  question. Ms. Kaul: “Can the games creators do it again?

1UpOnVapingRE@L’s Answer? Yes! And that powerful learning product for students and teachers is “1Up on Vaping™, the first of many new STEM products to follow.

The tech tools of learning today are far better than they were 49 years ago. So is our understanding of learning products. RE@L emphasizes STEM-based and the lasting power of project-based teaching and learning. We followed the old wagon tracks, and we know where the new trails are going today, thanks to Don Rawitsch and his team. There’s more on our RE@L “Trail Boss Don” below.

OregonTrailIntro640In case you need a refresher on this 49 year old classic Oregon Trail™ game, here’s Ms. Kaul’s description:

Conceived for a class at a public school in Minneapolis, “Oregon Trail,” is among the most popular educational computer games of all time. It loaded students in virtual covered wagons and sent them from Missouri to Oregon in a simulation of 19th-century westward expansion, contending with broken wagon axles, cholera, snake bites and river crossings along the way…..the game has been elevated to cult status: versions of it have been preserved for play online, and it’s not hard to find t-shirts and coffee mugs emblazoned with pixelated oxen and nostalgic phrases like “you have died of dysentery.” 

Dysentery is no joke, folks. But that word itself actually “binds” together hundreds of thousands of students, teachers and parents around the globe who have played Oregon Trail™. They still have their memories of  the “OT game” and the importance of avoiding sickness and swollen creeks. If you don’t believe it, read the comments posted by readers at the bottom of Ms. Kaul’s article, cited in the MinnPost link above.

Don R2The_Oregon_Trail_coverCo-inventor of OT, Don Rawitsch, RE@L’s VP of Product Development, was a key leader at MECC in bringing these real world questions and problems to computer screens and kids everywhere. Don reminds us: [Kids] don’t want an adult feeding them all this information. They’ll get it themselves. That was a big part of Oregon Trail’s popularity…” The great news is that RE@L’s “1Up  on Vaping” takes a similar trail for kids’ learning.

So, what’s new in our RE@L journey that takes off where OT stopped? There’s more than one answer. Here’s one: a real-world, RE@L-STEM Focus. And here’s an excerpt of what reporter Kaul had to say about it:

A unit on water quality, for example, would teach kids concepts like pollution and ecosystems. Then, it would give them the tools to test water — either virtually using kits through the portal, or out in the field in real life, with built-in geographic information systems…students would be connected with someone in a career related to water quality….The curriculum is designed to align with district, state and federal standards.” That’s a hopeful answer, and our RE@LSTEM Learning Products has it!

Here’s how RE@L’s President and CEO, Paul Gullickson, explains it: “The idea [behind RE@L STEM]  “is to help students get excited about careers and keep people employed in the U.S.” RE@L’s software design team is looking at other real world learning examples and has this answer to the posted question….from forensics to vehicle traffic flow and invasive species.”

Paul continues: “Each [STEM] unit will include a classroom learning aspect — reading materials, videos and slideshows, a field experience piece, which can be done virtually or in-person, and a real life piece, which involves watching a webcast or video chatting with a local professional in the given field.” Our first STEM product is the powerful, new 1Up on Vaping. It too allows the students to “get the right answer themselves.

It just doesn’t get more real than that. That’s why we are “RE@Learning™.”

Dale Paul Photo 2017REV2NAMESThe question asked Ms. Kaul at the beginning was “Can the game’s creators do it again? Can they find interested investors to help?” They can and they will!

Don-R2Dale LaFrenz, Chairman of the Board, and Paul Gullickson CEO and President, give our readers a resounding affirmative “YES!… we do know how to work around that [issue], we’ve done it before. We will do it again!”

Former Oregon Trail Boss, now RE@L’s VP Don Rawitsch, still leads us on the right trail!

RE@L thanks Greta Kaul for this well-told story of the 49th Happy Birthday of Oregon Trail. We celebrate the beginning of 1Up On Vaping!

Stay tuned.There’s more to come!

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Happy Birthday to RE@L’s new “1Up on Vaping!”

Want more information on this new LearningProduct for your school, click here!

Click here when your school is ready to order for you and your students!

 

Tom King & Dale LaFrenz

Dr. Tom King has served for over 40 years as an Adjunct Professor at the University of Saint Thomas in the School of Education. The Saturn School of Tomorrow, formerly a St. Paul Public School, was his visionary response to educational reform needed in K-12 schools. Saturn was a lighthouse on the frontier of school change. Tom served as an experienced high school mathematics teacher, a school administrator at Saturn School and Director of Technology for the St. Paul MN Public Schools. Tom is also a member of the RE@L Team ----- Dr. Dale LaFrenz is Chairman of RE@L, Inc and one of the founders of MECC, Inc - the Minnesota company that brought “Oregon Trail” and more than a hundred products to millions of K12 students across the world. His work in building new paths for MECC’s “consumer” market” was instrumental in the start of an Industry in K12 EdTECH: including school-markets, students, teachers and parents. RE@L Inc continues to serve K12 as a LearningProduct "launching pad" for schools, online learning and the rapidly growing STEM market as a whole.