The St. Paul Pioneer Press News-Business Section Features MECC's Recent Memorabilia Donations To The Strong Museum Of Play In Rochester, New York

 

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Pioneer PressSpecial thanks from RE@L to our local newspaper, The St. Paul Pioneer Press, for their recent news article on the donation of MECC memorabilia to The Strong Museum of Play in Rochester, NY.

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The Strong Museum recently honored the Minnesota Educational Computing Consortium (MECC) by inducting their flagship software product, Oregon Trail™, into their video-gaming Hall of Fame.

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Several former MECC employees were instrumental in donating various MECC software products, posters, and promotional materials, all of which captured MECC’s leadership among K12 software publishers during the last two-plus decades of the 20th century.

 

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We are grateful to Pioneer Press technology reporter, Julio Ojeda-Zapata for his fine article, “Oregon Trail Makers Donate Historical Game Memorabilia.” You can read his report by clicking on the link to the left. 

The article also includes a brief review of key MECC products, along with several of the fascinating MECC posters from that era.

 

RE@L is continuing and improving the exemplary K12 software MECC brought to classrooms, kids and teachers around the world.

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Tom King & Dale LaFrenz

Dr. Tom King has served for over 40 years as an Adjunct Professor at the University of Saint Thomas in the School of Education. The Saturn School of Tomorrow, formerly a St. Paul Public School, and his visionary response to educational reform, was a lighthouse on the frontier of school change. Tom was an experienced high school teacher of mathematics, a school administrator, and Director of Technology for the St. Paul MN Public Schools. He is also a member of the RE@L Team. Dr. Dale LaFrenz is Chairman of RE@L and one of the founders of MECC Software who brought “Oregon Trail” to millions of K12 kids everywhere. He has written extensively on the history and evolution of Ed Tech. His work in forging new paths for MECC’S “edutainment" software was instrumental in connecting school-markets, kids, teachers and consumer-markets/kids/parents, and now serves as the new launching pad for RE@L apps and software.