Who Are the RE@L Players in Today's 24/7 Learning World?

RE@L Logo 60px

So, who are those key RE@L Players, you as? Hint: There’s really only one!

OK, You guessed it! Just look at the RE@L graphic to your left for the answer.

It’s RE@L, known to those who know about innovative, cost-effective mobile apps as: “Real Experiences at Learning, Inc.”

Many of the creative team at RE@L earned their spurs with the famous wagon train simulation, Oregon Trail®, arguably the most played K12 educational simulation software of all time.

REAL2 REAL3                            

 

RE@L is now committed to “Innovation with Experience.” We are blazing “new trails.” We’ve got the experience and the know-how and we know how to use it.

We now see ourselves as “systemic software” inventors, uniquely different from other software-makers. We create multiple tools that address systemic learning issues. We have a recognized showcase of mobile apps and software learning tools to help the kids improve their basic skills and higher-level understandings.

RE@L is not just at school where teachers can help; we’re also at home where parents can help, or on the school bus where friends can help. Learning is no longer limited to classrooms. It’s everywhere.

Kids today are driving the “Technology Bus”. They know where it’s heading and they know what they need to learn: more fun, tested, effective games and activities for mobile devices.

Parents want their children to be competitive in today’s tech-driven world. Teachers want their students to have access to these new, motivating tools so one-on-one they can hardly put them down for charging.

Since RE@L offers an array of effective products that address a broad range of K12 needs, they are viewed by the market as “game-changers.” They have changed the way kids can learn, from skills development to life skills to real-world issues.

Here’s our RE@L Mission Statement:

“RE@L seeks to create the highest-quality, most educationally-sound supplemental digital learning apps and tools—Tools that help students from Pre-School through High School soar in their academic pursuits.”

We believe no other software-maker can make this claim.
Follow our regular blogs, check our Facebook page, watch for us on Pinterest and Twitter. There’s more to come!

 

MobileWorld1

Click on the globe above to return to our RE@L Homepage

Tom King & Dale LaFrenz

Dr. Tom King has served for over 40 years as an Adjunct Professor at the University of Saint Thomas in the School of Education. The Saturn School of Tomorrow, formerly a St. Paul Public School, and his visionary response to educational reform, was a lighthouse on the frontier of school change. Tom was an experienced high school teacher of mathematics, a school administrator, and Director of Technology for the St. Paul MN Public Schools. He is also a member of the RE@L Team. Dr. Dale LaFrenz is Chairman of RE@L and one of the founders of MECC Software who brought “Oregon Trail” to millions of K12 kids everywhere. He has written extensively on the history and evolution of Ed Tech. His work in forging new paths for MECC’S “edutainment" software was instrumental in connecting school-markets, kids, teachers and consumer-markets/kids/parents, and now serves as the new launching pad for RE@L apps and software.

Leave a Reply