"Why Do We Need a New and Improved Oregon Trail?"- By RE@L Trail Boss Don Rawitsch

real logo hi resHere at RE@L, we are building a new link between the Oregon Trail of old and RE@L’s new, still on the drawing board product code named, “InTime Simulations.”

You think Oregon Trail was fun 40 years ago, hang around to see what’s coming next from RE@L. Read on.

leadEven The Atlantic Online Magazine™ is excited about our coming trend-setter, too!

Check out their story about today’s OT mania.  Click on the graphic to the right.

DonRawitschHere are some other observations from our astute RE@L observer, Trail Boss, Don Rawitsch:

1) Most of today’s kids have become very sophisticated video game players. They like the allure of being the top scorers on the games.

2) We know kids of this generation like to make their own games, witness the use of authoring and “create your own world” features built into many of the current games. Minecraft™ is just one example.

3) Gaming has become its own intellectual field, generating applications not just for entertainment but also for other situations where the power of computer modeling can be used. Renewed interest in coding is an example. Coding isn’t what it used to be in the days of BASIC. Today’s young coders choose modular code routines that, once linked together properly, can cause the computer to do your logical bidding. 

4) Today’s kids want opportunities not only to author their own computer creations but to share them with others in the same way they share on social media. “Look at what I made! Try to top it.” Someone always does. And on it goes.

5) Since educational versions of Oregon Trail are no longer available, we now need new and similar game experiences with the same learning power that Oregon Trail was known for.

535ae77b2RE@L has emerging plans to leverage this new gaming and learning environment into new software that increases the accessibility to students, too. They will be able to create their own learning games to students, allowing them to use games in a manner never seen before. Out with the prairie campfires and in with the new scenarios created by none other than yourself or your team.

These new game makers and players can create their own learning games, set in the past, present or future. They will be able to set their own rules, play “what would have happened if…”, bringing a new mode of learning to K12 everywhere. We’re betting even adults will want in to play.

History could well have turned out differently. The future could take a different tack. The game-maker or their Team is in charge of the rules for the new game. Being in control of a new game and learning more at the same time is what it’s all about. It’s what the real gamers seek. They can play in a new or in an old virtual world, with an array of new outcomes and new things to learn.

xvhsqf863stvfh7zk4kzOregon Trail is still very much alive! Here’s a recent link from the website, Kinja! Click on the graphic to the left to read the rest of the story.

Innovative games motivate students. Properly designed by our experts at RE@L, real learning happens along with the fun.

You’ll have your own, new wagon team, or an imaginary voyage to Mars, or adventures in another New World. It’s on the drawing board at RE@L.

There’s lots to be created and learned from these new and powerful RE@L-world simulations.

Stay tuned!



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Tom King & Dale LaFrenz

Dr. Tom King has served for over 40 years as an Adjunct Professor at the University of Saint Thomas in the School of Education. The Saturn School of Tomorrow, formerly a St. Paul Public School, and his visionary response to educational reform, was a lighthouse on the frontier of school change. Tom was an experienced high school teacher of mathematics, a school administrator, and Director of Technology for the St. Paul MN Public Schools. He is also a member of the RE@L Team. Dr. Dale LaFrenz is Chairman of RE@L and one of the founders of MECC Software who brought “Oregon Trail” to millions of K12 kids everywhere. He has written extensively on the history and evolution of Ed Tech. His work in forging new paths for MECC’S “edutainment" software was instrumental in connecting school-markets, kids, teachers and consumer-markets/kids/parents, and now serves as the new launching pad for RE@L apps and software.

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